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Rio Grande Games Caravan

Code: RGG549
  • Now £35.99
  • (Delivery from £2.99)
  • RRP £47.99
+ In Stock Now | Usually dispatched within 24 hours
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1300 A.D., Western Africa — the desire for goods such as ivory in Europe drives the development of many trade routes here, with caravans of camels delivering goods across the desert landscape. In Caravan, players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game), and the game board is seeded with eight goods on the spaces numbered 1-8, with demand markers placed on the goods at spaces 1, 2, 7 and 8. The first player in the game takes one action, the second player two, and so on until someone takes four actions, after which each player can take up to four actions on their turn. Actions are: Place or move an unladen camel of your color into an empty space: 1 action Place or move an unladen camel of your color into an occupied space: 2 actions Pick up a good and place it on the camel in that space: 1 action; if any demand markers are on this space, you keep them. Move a good along a chain of your camels, ending with it on top of one of your unladen camels: 1 action Steal a good from on top of an opponent's laden camel, placing it under one of your camels in the same space: 1 action and a theft marker; if you have no theft markers, you can't do this. If you move a good to a camel located in the city that wants that good (as indicated by color), then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered), pause the game and place a demand marker on each good still on the board; in addition, refill the empty numbered spots with a good from the bag. Once the final four goods have been drawn from the bag, the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.

Delivery


Here at Dice & Decks, all orders over £50.00 qualify for free UK delivery.

  • MTG cards are posted Royal Mail 1st Class at £1.99 with orders over £20.00 sent tracked and signed for.
  • All other orders are posted Royal Mail Tracked 48 hour at £2.99.
  • If you require any tracking information, updates on your order, or want any details on international shipping, just email us at sales@diceanddecks.com 


Returns

Sometimes things don't work out, and that's fine! We are happy to issue refunds for new, unopened items that have been sold and fulfilled here at Dice & Decks within 30 days of delivery. We'll even cover your return shipping - we're good like that. 

Your refund will be sent to you after we have received the product back, and you should receive a full refund within four weeks at the latest (but in most cases, it will be far quicker - this time period just covers transit time for us receive the product back, send it to our distributor, and get a new one back if necessary, then have your refund processed by the bank). We will notify you via e-mail of your refun once we have received and processed the returned item.

 

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