Rebel Nox is a highly tactical team-based card game with shifting alliances and a hint of social deduction. It is a stand-alone game set in the world of Capital Lux. The world of Lux is in uproar and rebels and loyalist fight for control of the capital. Who is on your side? Will your team gather enough followers to seize power? And who is true to your cause when it looks lost? With the cards dealt at the beginning of the game, players are assigned to either the Rebel team or the Loyalist team. The two teams fight for control over locations that alter the rules in that particular fight, and provide influence to the winner. Play your cards tactically to establish who is on your team, take control of locations and make sure your team has the most influence at the end of the round. But as cards change hands, allegiances can change, so who can you really trust? Perhaps you secretly switched team yourself? The near endless combinations of locations and card distribution make for a vast number of unique situations and tactical challenges, ensuring no two games will ever feel the same. Game flow: At the beginning of each round, six locations are placed in the middle of the table and each player is dealt nine cards. If you were dealt a rebel card, you announce that you are on the rebel team; if you do not have a rebel card, you are on the loyalist team. The player who was dealt the "rebel commander" chooses a location for the first fight, and leads by playing the first card. The game then plays like a trick taking game, but with some important differences: certain cards will alter who wins the location (assassins take out the highest card, making the second highest card win instead), flags increases the value of the current location (play them when you think a team mate will win), and infiltrators make cards switch hands (for every infiltrator symbol played, the player who played the lowest card must draw one card from the hand of the winning player). With tactical card play you can both influence who wins the location and how much it is worth. But as cards switches hands, you may not be sure who is on which team. After all six locations have been won, players reveal which side they are on (if you have a rebel card, you are on the rebel team; if not, you are on the loyalist team). Players now collect followers for their controlled influence, and all players on the team that controls the most influence are awarded bonus followers. If one team has managed to gather a required number of followers, they win the game. If not, another round must be played.
Here at Dice & Decks, all orders over £50.00 qualify for free UK delivery.
Sometimes things don't work out, and that's fine! We are happy to issue refunds for new, unopened items that have been sold and fulfilled here at Dice & Decks within 30 days of delivery. We'll even cover your return shipping - we're good like that.
Your refund will be sent to you after we have received the product back, and you should receive a full refund within four weeks at the latest (but in most cases, it will be far quicker - this time period just covers transit time for us receive the product back, send it to our distributor, and get a new one back if necessary, then have your refund processed by the bank). We will notify you via e-mail of your refun once we have received and processed the returned item.
Feel free to call us on 01704 808765
Payment can be made securely either through PayPal or directly from your card - whichever works best for you!
What information do we collect? How do we use it?
When you order, we need to know your name, e-mail address, mailing address, card number, and expiration date. This allows us to process and fulfil your order and keep you updated on your order status. When you enter a contest or other promotional feature, we may ask for your name, address, and e-mail address so we can administer the contest and notify winners. When you order with us, you will only receive emails relevant to your order - you won't be added to any mailing lists unless you opt in, we're not in the business of spamming you.
How does Dice & Decks protect customer information?
We use a Secure Server for collecting personal and credit card information. The secure server layer (SSL) encrypts (scrambles) all of the information you enter before it is transmitted over the Internet and sent to us. All of the customer data we collect is protected against unauthorised access as per the Data Protection Act.
What about "cookies"?
Will Dice & Decks Ltd disclose the information it collects to outside parties?
At Dice & Decks, we doe not sell, trade, or rent your personal information to companies not affiliated with ourselves. Dice & Decks may rarely provide aggregate statistics about our customers, sales, traffic patterns, and other related site information to reputable third-party vendors, but these statistics will not include any personally identifying information.
Dice and Decks Ltd may release account information when we believe, in good faith, that such release is reasonably necessary to (i) comply with law, (ii) enforce or apply the terms of any of our user agreements or (iii) protect the rights, property or safety of Dice and Decks Ltd, our users, or others.
In short, Dice and Decks Ltd is committed to protecting your privacy. We use the information we collect on the site to make shopping at www.DiceandDecks.com as simple as possible and to enhance your overall shopping experience. We do not sell, trade, or rent your personal information to others. Ever.
Your consent by using our Site:
Dice & Decks also provides links to affiliated sites. The privacy policies of these linked sites are the responsibility of the linked site and Dice & Decks has no control or influence over their policies. Please check the policies of each site you visit for specific information.
Dice & Decks cannot be held liable for damage or misdoings of other sites linked or otherwise.