"Red Storm" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air over the land battle raging below. Both sides have highly advanced all-weather aircraft, long-range missiles, precision bombs, sophisticated electronic warfare assets, and dense air defense networks of surface-to-air missiles and radar-guided AAA. The game features aircraft from the United States, United Kingdom, West Germany, Canada, Belgium, the Netherlands, Soviet Union, and East Germany. As the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and better-trained pilots. NATO faces the daunting task of contesting the air in the face of the initial onslaught from the WP air forces while also getting bombs onto targets on the ground both on the frontline and rear echelon forces of the Soviet and East German armies. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting advancing ground forces. Both players also have to manage their air defense networks consisting of overlapping layers of SAM and AAA. Units Like earlier games in the series, units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older “3rd Generation” workhorses like the F-4E Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle, the UK/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, West Germany, the United Kingdom, the United States, the Soviet Union, and East Germany are provided. Ground units depict various types of troop concentrations, SAMs, and AAA assets. The SAM network on both sides is both more numerous and more dangerous than ever, with low-altitude SAMs like the UK Rapier, US Chaparral, and Soviet SA-13 Gopher joining a daunting array of medium/high altitude SAMs like the US Patriot and Soviet SA-12. Maps and Terrain Two 22” x 34” map sheets depict the rough terrain in the central portion of the NATO front line, reaching from the Rhine river in the west to the Thuringia region of southwest East Germany. The map uses the same scale of approximately 2.5 nautical miles per hex used in earlier games in the series. This densely populated region of Europe features numerous rivers, cities, and airfields dot the map. Unlike earlier games in the series, Red Storm features a frontline that moves steadily west as the Warsaw Pact armies advance. Game System Like the earlier games in the series, Red Storm requires both players to do planning for both their air and ground forces prior to a scenario. Raid forces must be generated, targets and routes planned, and aircraft loadouts determined. SAM, AAA, and radar units must be placed to take advantage of the rough terrain and frequently poor weather of central Germany. During a scenario, players go through a sequence of phases each turn where they conduct electronic warfare, use various means to detect and track enemy flights, and move and fight with their flights while potentially being attacked from the ground. The heart of game is the movement phase where players use a chit-draw system that allows players to alternate moving one to five flights at a time. Scenarios The war depicted in Red Storm is a short one, with just six weeks between the start of the air war and a fateful initiation of nuclear warfare by both sides. More than 20 scenarios feature a mix of day and night operational missions for both sides, including missions to directly support frontline ground troops as well as many missions that “go deep” behind enemy lines to strike enemy airfields, logistics, and air defense networks. These range in size from smaller, partial-map ones that can be played in an afternoon to very large, full-map scenarios that might take a couple of days to complete. There are also scenarios depicting reconnaissance missions, airborne drops, helicopter assaults, special forces insertions, cruise missile strikes, and delivery of nuclear weapons. Components Two 22” x 34” maps 1,260 die cut counters One Rules Booklet One Scenario Booklet One Appendices Booklet Five Full-Color Player Aid Cards Three Full-Color Aircraft Data Cards Two 10-sided dice NATO and Warsaw Pact log sheets
Here at Dice & Decks, all orders over £50.00 qualify for free UK delivery.
Sometimes things don't work out, and that's fine! We are happy to issue refunds for new, unopened items that have been sold and fulfilled here at Dice & Decks within 30 days of delivery. We'll even cover your return shipping - we're good like that.
Your refund will be sent to you after we have received the product back, and you should receive a full refund within four weeks at the latest (but in most cases, it will be far quicker - this time period just covers transit time for us receive the product back, send it to our distributor, and get a new one back if necessary, then have your refund processed by the bank). We will notify you via e-mail of your refun once we have received and processed the returned item.
Feel free to call us on 01704 808765
Payment can be made securely either through PayPal or directly from your card - whichever works best for you!
What information do we collect? How do we use it?
When you order, we need to know your name, e-mail address, mailing address, card number, and expiration date. This allows us to process and fulfil your order and keep you updated on your order status. When you enter a contest or other promotional feature, we may ask for your name, address, and e-mail address so we can administer the contest and notify winners. When you order with us, you will only receive emails relevant to your order - you won't be added to any mailing lists unless you opt in, we're not in the business of spamming you.
How does Dice & Decks protect customer information?
We use a Secure Server for collecting personal and credit card information. The secure server layer (SSL) encrypts (scrambles) all of the information you enter before it is transmitted over the Internet and sent to us. All of the customer data we collect is protected against unauthorised access as per the Data Protection Act.
What about "cookies"?
Will Dice & Decks Ltd disclose the information it collects to outside parties?
At Dice & Decks, we doe not sell, trade, or rent your personal information to companies not affiliated with ourselves. Dice & Decks may rarely provide aggregate statistics about our customers, sales, traffic patterns, and other related site information to reputable third-party vendors, but these statistics will not include any personally identifying information.
Dice and Decks Ltd may release account information when we believe, in good faith, that such release is reasonably necessary to (i) comply with law, (ii) enforce or apply the terms of any of our user agreements or (iii) protect the rights, property or safety of Dice and Decks Ltd, our users, or others.
In short, Dice and Decks Ltd is committed to protecting your privacy. We use the information we collect on the site to make shopping at www.DiceandDecks.com as simple as possible and to enhance your overall shopping experience. We do not sell, trade, or rent your personal information to others. Ever.
Your consent by using our Site:
Dice & Decks also provides links to affiliated sites. The privacy policies of these linked sites are the responsibility of the linked site and Dice & Decks has no control or influence over their policies. Please check the policies of each site you visit for specific information.
Dice & Decks cannot be held liable for damage or misdoings of other sites linked or otherwise.